Tin Goose

نُشرت 2016

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher. A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards. Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

المصممون

الناشرون

Tin Goose

معلومات اللعبة

اللاعبون
3-5 Players
الوقت
1.5-2.5 hours
الثقل
Medium — 2,94/5
السنة
2016
تقييم BGG
6,98
ترتيب BGG
#4846
الحد الأدنى للعمر
10+

الأسئلة الشائعة

Tin Goose supports 3 to 5 players.
A game of Tin Goose takes between 90 and 150 minutes, depending on player count and experience.
Tin Goose has a complexity rating of 2.94/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Tin Goose is 10+. Younger children may enjoy it with guidance from experienced players.
Tin Goose has a rating of 6.98/10 on BoardGameGeek, based on 573 ratings. It is ranked #4846 overall.
Tin Goose was designed by Matt Calkins. It was published in 2016.