TZAAR

نُشرت 2007

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR is the most recent game in project GIPF, replacing TAMSK which was felt to not quite fit in with the others due to its use of sand timers.

آليات اللعب

التصنيفات

المصممون

TZAAR

معلومات اللعبة

اللاعبون
2 Players
الوقت
30-60 min
الثقل
Light-Medium — 2,48/5
السنة
2007
تقييم BGG
7,67
ترتيب BGG
#637
الحد الأدنى للعمر
13+

الأسئلة الشائعة

TZAAR is designed for exactly 2 players. The community rates it best at 2 players.
A game of TZAAR takes between 30 and 60 minutes, depending on player count and experience.
TZAAR has a complexity rating of 2.48/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for TZAAR is 13+. This makes it suitable for teens and adults.
TZAAR has a rating of 7.67/10 on BoardGameGeek, based on 4,127 ratings. It is ranked #637 overall.
TZAAR was designed by كريس بيرم. It was published in 2007.