Four Roads to Moscow

Veröffentlicht 2011

When Barbarossa begins, the world will hold its breath! - A. Hitler So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison. Prados' contribution is subtitled "Codeword: Barbarossa" and covers June 1940 - June 1941, with an emphasis on the political lead-up to the campaign. Each of the other three modules cover June 1941-March 1942. Raicer gives us "Hitler Turns East" - Rinella "Slaughterhouse" - and Nord "Strike the Bear." Played on four full color 17"x22" mapsheets, each module lasts up to 3 to 4 hours, so 12-16 hours to play them all.

Four Roads to Moscow

Spielinformationen

Spieler
2 Players
Zeit
3 hours
Gewicht
Medium — 2,67/5
Jahr
2011
BGG-Bewertung
6,27

Häufig gestellte Fragen

Four Roads to Moscow is designed for exactly 2 players.
A typical game of Four Roads to Moscow takes about 180 minutes.
Four Roads to Moscow has a complexity rating of 2.67/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
Four Roads to Moscow has a rating of 6.27/10 on BoardGameGeek, based on 81 ratings.
Four Roads to Moscow was designed by John Prados, Ted Raicer, Michael Rinella, Roger Nord. It was published in 2011.