...and then, we held hands.

Publicado en 2015

...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.

Editoriales

...and then, we held hands.

Informacion del juego

Jugadores
2 Players
Tiempo
30-45 min
Peso
Light-Medium — 1,76/5
Ano
2015
Puntuacion en BGG
6,00
Posicion en BGG
#5791
Edad minima
12+

Preguntas frecuentes

...and then, we held hands. is designed for exactly 2 players.
A game of ...and then, we held hands. takes between 30 and 45 minutes, depending on player count and experience.
...and then, we held hands. has a complexity rating of 1.76/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for ...and then, we held hands. is 12+.
...and then, we held hands. has a rating of 6.00/10 on BoardGameGeek, based on 2,030 ratings. It is ranked #5791 overall.
...and then, we held hands. was designed by David Chircop, Yannick Massa. It was published in 2015.