Origins of World War II

Publicado en 1971

Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have been prevented. The game is played in a series of six turns (the final one being December 1939), actions are resolved via the diplomatic conflict table by comparing the diplomatic points of the attacker vs. those of the defender in each given area (Poland, Romania, etc). Several different "What if" policies are available such as Strong Franco-British alliance, Aggressive French policy and the Anti-Bolshevik Crusade. Includes a good chronology of the actual diplomatic moves made by each of the major powers leading up to the second world war. Avalon Hill Complexity rating - 1 The german Schmidt Spiele edition "Diplomatie" was published as a game of the Schmidt Spiele-Bar series in book case format.

Origins of World War II

Informacion del juego

Jugadores
2-5 Players
Tiempo
1 hours
Peso
Light-Medium — 2,05/5
Ano
1971
Puntuacion en BGG
6,04
Posicion en BGG
#10921
Edad minima
12+

Preguntas frecuentes

Origins of World War II supports 2 to 5 players.
A typical game of Origins of World War II takes about 60 minutes.
Origins of World War II has a complexity rating of 2.05/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Origins of World War II is 12+.
Origins of World War II has a rating of 6.04/10 on BoardGameGeek, based on 473 ratings. It is ranked #10921 overall.
Origins of World War II was designed by Jim Dunnigan, Thomas N. Shaw. It was published in 1971.