Splendor

Publicado en 2014

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Disenadores

Splendor

Informacion del juego

Jugadores
2-4 Players
Tiempo
30 min
Peso
Light-Medium — 1,78/5
Ano
2014
Puntuacion en BGG
7,42
Posicion en BGG
#241
Edad minima
10+

Preguntas frecuentes

Splendor supports 2 to 4 players. The community rates it best at 3 players.
A typical game of Splendor takes about 30 minutes.
Splendor has a complexity rating of 1.78/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for Splendor is 10+. Younger children may enjoy it with guidance from experienced players.
Splendor has a rating of 7.42/10 on BoardGameGeek, based on 89,234 ratings. It is ranked #241 overall.
Splendor was designed by Marc André. It was published in 2014.