Tempus

Publicado en 2006

A civilization building game has finally been created that clocks in under two hours. Tempus plays on a modular board with an array of landscapes on each land tile to ensure a different game every session. Each turn pushes players' technological advancements forward, starting from fire and ending in the modern age. Players are constantly faced with tough choices to vie for technological superiority or better positioning on the game board. This game features a rubber-banding mechanic in technological upgrading, where players catch up to the leader's advances at the end of every turn and shoot forward to take advantage of any new technologies that are discovered. This keeps players constantly in check, while rewarding planning for the next turn by giving an edge-up. Tempus showcases a simple diceless battle mechanic featuring a subtle fog of war with Idea cards. Each card is dual-purposed. Using a card for war means giving up extra abilities that the Idea cards can grant. Or you might just want to hold on to them to advance in technology.

Disenadores

Tempus

Informacion del juego

Jugadores
3-5 Players
Tiempo
1-2 hours
Peso
Medium — 2,8/5
Ano
2006
Puntuacion en BGG
6,45
Posicion en BGG
#3185
Edad minima
14+

Preguntas frecuentes

Tempus supports 3 to 5 players. The community rates it best at 4 players.
A game of Tempus takes between 60 and 120 minutes, depending on player count and experience.
Tempus has a complexity rating of 2.80/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Tempus is 14+. This makes it suitable for teens and adults.
Tempus has a rating of 6.45/10 on BoardGameGeek, based on 2,601 ratings. It is ranked #3185 overall.
Tempus was designed by Martin Wallace. It was published in 2006.