4000 A.D.

Published 1972

4000 AD is a unique game of strategy set two thousand years in the future, when men have spread to the planets of other stars hundreds of light-years from the earth. An interstellar conflict between worlds is its subject. The concept of star travel by hyper-space is the basis of its unique playing character. 4000 AD is pure strategy of movement, with no chance element. Two to four players may play independently or in alliance with others. Players use fleets of space ships to claim stars following combat with opposing fleets. Fleets move using a hidden hyperspace movement system based on the distance between stars. Captured stars generate more ships. Victory is determined by the last player to be eliminated. from the Waddington ad for this game from 1977. " 4000 A.D. is a unique strategy game of unusual scope. The principle of movement is original, and provides unlimited variation in play and strategy"

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Designers

4000 A.D.

Game Info

Players
2-4 Players
Time
1.5 hours
Weight
Light-Medium — 2.16/5
Year
1972
BGG Rating
5.47
BGG Rank
#27947
Min Age
10+

Frequently Asked Questions

4000 A.D. supports 2 to 4 players.
A typical game of 4000 A.D. takes about 90 minutes.
4000 A.D. has a complexity rating of 2.16/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for 4000 A.D. is 10+. Younger children may enjoy it with guidance from experienced players.
4000 A.D. has a rating of 5.47/10 on BoardGameGeek, based on 397 ratings. It is ranked #27947 overall.
4000 A.D. was designed by Earl Doherty. It was published in 1972.