Advanced Squad Leader

Published 1985

Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. While ASL is "advanced," it actually is a simpler game than the original Squad Leader became after the three follow-on gamettes. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference. And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules. ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas. This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules. Rulebook contents: Introduction Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition] Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition] Index & Glossary 1st edition additional changes/chapters: chapter E in Yanks: ASL Module 3 chapter F in West of Alamein: ASL Module 5 chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9 chapter K in Paratrooper: ASL Module 2 8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10 2nd edition additional chapters: chapter G in Rising Sun: ASL Module 13 [Note: this is a description of the ASL rulebook. For the ASL family, check BGG wiki and additional information given below.]

Designers

Advanced Squad Leader

Game Info

Players
2 Players
Time
2-8 hours
Weight
Heavy — 4.74/5
Year
1985
BGG Rating
8.01
BGG Rank
#568
Min Age
14+

Frequently Asked Questions

Advanced Squad Leader is designed for exactly 2 players. The community rates it best at 2 players.
A game of Advanced Squad Leader takes between 120 and 480 minutes, depending on player count and experience.
Advanced Squad Leader has a complexity rating of 4.74/5.00 on BoardGameGeek, placing it in the 'Heavy' category. It is a complex game best suited for experienced board gamers.
The recommended minimum age for Advanced Squad Leader is 14+. This makes it suitable for teens and adults.
Advanced Squad Leader has a rating of 8.01/10 on BoardGameGeek, based on 3,943 ratings. It is ranked #568 overall.
Advanced Squad Leader was designed by Don Greenwood. It was published in 1985.