Air & Armor

Published 1986

Air & Armor is a simulation of near future combat in a Warsaw Pact invasion of West Germany, taking place on 50 miles of the Inter-German border near Wurzburg and Schweinfurt in the US VII Corps sector. Units represent companies, battalions and regiments supported by a wide range of helicopters and attack aircraft. Instead of granting NATO units combat strengths far higher than the Soviet strengths to compensate for inferior numbers, the game emphasizes the doctrinal and command differences between the opposing armies that provide NATO with the force multiplier it needs to survive. Players operate asymmetric command systems, and each is challenged to get the most out of his system. The game system also creates a true "fog of war" environment in which deception, outguessing your opponent and tactical surprise can pay off handsomely. Game Scale: 1 hex = 1 mile 1 turn = 2 hours (day), 6 hours (night) Each unit step = 1 company or Warsaw Pact artillery battalion, 3-4 aircraft Turn Sequence: 1. Warsaw Pact Planning Phase 2. Initiative Phase 3. Mission Phase (players alternate) 4. Reserve Phase 5. Bookkeeping Phase

Publishers

Air & Armor

Game Info

Players
2 Players
Time
2 hours
Weight
Medium-Heavy — 3.66/5
Year
1986
BGG Rating
7.71
BGG Rank
#8074
Min Age
12+

Frequently Asked Questions

Air & Armor is designed for exactly 2 players.
A typical game of Air & Armor takes about 120 minutes.
Air & Armor has a complexity rating of 3.66/5.00 on BoardGameGeek, placing it in the 'Medium Heavy' category. It is a complex game best suited for experienced board gamers.
The recommended minimum age for Air & Armor is 12+.
Air & Armor has a rating of 7.71/10 on BoardGameGeek, based on 165 ratings. It is ranked #8074 overall.
Air & Armor was designed by Bruce S. Maxwell. It was published in 1986.