Brandywine & Germantown

Published 2000

Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating the smaller battles and units of North America. There is a noted lack of cavalry in both battles. The counters are in the same style as the other BAR games, but with some interesting variations (e.g., rifle frocks). Brandywine (three maps) has 4 scenarios: Knyphausen's attack at Chads Ford, Cornwallis' attack at Birmingham Meeting House (both one mappers), Howe's historical plan (comprising both Knyphausen's and Cornwallis' attacks), and an optional Howe plan. The latter scenario will allow the British player to select alternative schemes of maneuver to attack the Americans. Washington, in turn, has the ability to gain intelligence on the British movements (both true and false information) and possibly readjust his force. Germantown (two maps) has 2 scenarios. They vary based on whether or not the Americans are required to seize the Chew House.

Brandywine & Germantown

Game Info

Players
2-4 Players
Time
6 hours
Weight
Medium-Heavy — 4.17/5
Year
2000
BGG Rating
7.72
BGG Rank
#11839
Min Age
12+

Frequently Asked Questions

Brandywine & Germantown supports 2 to 4 players.
A typical game of Brandywine & Germantown takes about 360 minutes.
Brandywine & Germantown has a complexity rating of 4.17/5.00 on BoardGameGeek, placing it in the 'Heavy' category. It is a complex game best suited for experienced board gamers.
The recommended minimum age for Brandywine & Germantown is 12+.
Brandywine & Germantown has a rating of 7.72/10 on BoardGameGeek, based on 89 ratings. It is ranked #11839 overall.
Brandywine & Germantown was designed by Charlie Spiegel, Richard Kane. It was published in 2000.