Cargo Noir

Published 2011

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods." Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

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Designers

Publishers

Cargo Noir

Game Info

Players
2-5 Players
Time
30-90 min
Weight
Light-Medium — 2.09/5
Year
2011
BGG Rating
6.44
BGG Rank
#3042
Min Age
8+

Frequently Asked Questions

Cargo Noir supports 2 to 5 players. The community rates it best at 4 players.
A game of Cargo Noir takes between 30 and 90 minutes, depending on player count and experience.
Cargo Noir has a complexity rating of 2.09/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Cargo Noir is 8+. Younger children may enjoy it with guidance from experienced players.
Cargo Noir has a rating of 6.44/10 on BoardGameGeek, based on 3,056 ratings. It is ranked #3042 overall.
Cargo Noir was designed by Serge Laget. It was published in 2011.