Catchup

Published 2010

Catchup is a simple abstract game with a devilish dynamic. The goal is to have the largest group of stones on the board when the board is full of stones, but as you get closer to winning, your opponent gets more powerful. Whereas most stone-placement games are about position, Catchup is about timing, position, and the interplay between them. Rules: 1. One player owns the white stones and the other owns the black. White begins by placing 1 stone on any empty space. 2. From then on, starting with black, players take turns. On your turn you may play 1 or 2 stones; 3 if the opponent has just "improved". An "improvement" is taking the lead, extending the lead, or catching up with your opponent's previously leading score. 3. After taking your turn, if the size of your largest group changed, move your pawn to the corresponding spot on the scoring track. 4. The game ends when the board is full. The player with the largest group wins. If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger of the two wins.

Designers

Catchup

Game Info

Players
2 Players
Time
13 min
Weight
Light-Medium — 2.1/5
Year
2010
BGG Rating
7.56
BGG Rank
#8415
Min Age
10+

Frequently Asked Questions

Catchup is designed for exactly 2 players.
A typical game of Catchup takes about 13 minutes.
Catchup has a complexity rating of 2.10/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Catchup is 10+. Younger children may enjoy it with guidance from experienced players.
Catchup has a rating of 7.56/10 on BoardGameGeek, based on 150 ratings. It is ranked #8415 overall.
Catchup was designed by Nick Bentley. It was published in 2010.