Geist

Published 2004

Each player takes on the role of a "Geist Hunter" and the first to catch their set of Geists and get them safely to the underworld wins. To catch Geists, you need to lure them with an exact number of Zingiberi chips. These are earned by moving around the board and landing on numbered squares. The number lets you take or return a chip of that value, but also determined how far you will move next turn. A clever movement system encourages people to cheat and get away with it, or at least makes everyone watch closely. Each Geist, once captured, can also be use to "prank" other players, and this keeps things rowdy but also adds to the strategy. Chili Pepper cards also spice things up since the Geists don't usually like them.

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Geist

Game Info

Players
2-5 Players
Time
1 hours
Weight
Medium — 2.5/5
Year
2004
BGG Rating
5.81
BGG Rank
#26167
Min Age
10+

Frequently Asked Questions

Geist supports 2 to 5 players.
A typical game of Geist takes about 60 minutes.
Geist has a complexity rating of 2.50/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Geist is 10+. Younger children may enjoy it with guidance from experienced players.
Geist has a rating of 5.81/10 on BoardGameGeek, based on 64 ratings. It is ranked #26167 overall.
Geist was designed by Rose Anderson. It was published in 2004.