Ghost Chase

Published 2001

One player takes the role of Max, the ghost. Max hides himself in the Canterville castle. The other players are the ghost chasers and search for Max in the castle. Max and the ghost chasers begin the game in rooms of their choice. The Max and his chasers move room to room. Max moves invisibly, showing himself only from time to time. The creatures living around the castle determine when Max must show himself. After each game round, one animal is removed from the board. When all animals of one type have been removed, Max must show which room he is in and how he got there. Max has a code of honor and will not enter the same room twice during the chase. Unlike Max, the chasers may enter each room as often as they like. They try to force Max into a dead end to catch him. All the chasers win if one of the chasers enters the room where Max is. If the last animal is removed from the board with Max having not been found, the player playing the role of Max is the winner!

Designers

Ghost Chase

Game Info

Players
2-5 Players
Time
1 hours
Weight
Light-Medium — 1.68/5
Year
2001
BGG Rating
6.26
BGG Rank
#8568
Min Age
8+

Frequently Asked Questions

Ghost Chase supports 2 to 5 players.
A typical game of Ghost Chase takes about 60 minutes.
Ghost Chase has a complexity rating of 1.68/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for Ghost Chase is 8+. Younger children may enjoy it with guidance from experienced players.
Ghost Chase has a rating of 6.26/10 on BoardGameGeek, based on 454 ratings. It is ranked #8568 overall.
Ghost Chase was designed by Kai Haferkamp. It was published in 2001.