Good Help

Published 2010

You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win. To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find!

Publishers

Good Help

Game Info

Players
3-6 Players
Time
1.5 hours
Weight
Light-Medium — 2.33/5
Year
2010
BGG Rating
6.53
BGG Rank
#25659
Min Age
12+

Frequently Asked Questions

Good Help supports 3 to 6 players.
A typical game of Good Help takes about 90 minutes.
Good Help has a complexity rating of 2.33/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Good Help is 12+.
Good Help has a rating of 6.53/10 on BoardGameGeek, based on 77 ratings. It is ranked #25659 overall.
Good Help was designed by Sean Scott Garrity. It was published in 2010.