Nomic

Published 1982

The object of the game is to make changes to the rules of the game. Players start off following some "initial rule set", which dictates how the rules can be changed. Once a rule change has been made, players then follow this new rule set. Most importantly, the rules about how rule changes are made can themselves be changed! In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed." The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media. Initially, gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change. Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be: * the addition of a new mutable rule * an amendment to a mutable rule * the repeal of a mutable rule * the transmutation of a rule from mutable to immutable * or the transmutation of a rule from immutable to mutable Alternative starting rulesets exist for Internet and mail games, wherein gameplay occurs in alphabetical order by surname, and points added to the score are based on the success of a proposed rule change rather than random dice rolls.

Designers

Nomic

Game Info

Players
2-99 Players
Time
10-180 min
Weight
Medium-Heavy — 4.25/5
Year
1982
BGG Rating
6.97
BGG Rank
#13879

Frequently Asked Questions

Nomic supports 2 to 99 players.
A game of Nomic takes between 10 and 180 minutes, depending on player count and experience.
Nomic has a complexity rating of 4.25/5.00 on BoardGameGeek, placing it in the 'Heavy' category. It is a complex game best suited for experienced board gamers.
Nomic has a rating of 6.97/10 on BoardGameGeek, based on 88 ratings. It is ranked #13879 overall.
Nomic was designed by Peter Suber. It was published in 1982.