Quirks

Published 1980

From the back of the box: Create strange plants and animals - QUIRKS of nature. Struggle to keep your creations alive in a world of rapidly changing climates. Strive to be the first player to make three dominant QUIRKS. Match wits against opponents who threaten your survival. But BEWARE! If three of your QUIRKS become extinct, you've lost the game. In Quirks, players build unusual plants, herbivores, and carnivores by combining cards that show one of three segments of that plant or creature. Each card is of a particular quirk: a distinctive trait that may give a bonus. Players attempt to create the dominant species of Plant, Herbivore, and Carnivore in the current niche for that turn's climate type -- Ocean, Forest, Plains, Desert and Jungle. Included are rules for solitaire play, but otherwise Quirks is good for 2-4 players using the standard game. There are also simplified rules for Quirklings, a streamlined version of the game designed for children of ages 7-11, which can handle 2-6 players.

Quirks

Game Info

Players
1-4 Players
Time
45 min
Weight
Light-Medium — 1.97/5
Year
1980
BGG Rating
6.12
BGG Rank
#10830
Min Age
7+

Frequently Asked Questions

Quirks supports 1 to 4 players.
A typical game of Quirks takes about 45 minutes.
Quirks has a complexity rating of 1.97/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for Quirks is 7+. Younger children may enjoy it with guidance from experienced players.
Quirks has a rating of 6.12/10 on BoardGameGeek, based on 322 ratings. It is ranked #10830 overall.
Quirks was designed by Bill Eberle, Edward Horn, Jack Kittredge, Jr., Peter Olotka. It was published in 1980.