Superpower

Published 1986

The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military fortification of a previously influenced country; military response to another player's prior coup d'etat against a non-fortified country; or attempt an invasion of a non-fortified country. The game centers around keeping other players' military influence markers out of strategically valued countries, and installing your own influence and subsequent fortifications in same. Once a country has military fortifications installed, it is immune from all further actions. Unfortunately for the warmongers, world opinion is constantly being lowered by hostile actions, and propaganda efforts must be maintained to keep world opinion high enough for successful actions. Of course, before you can militarily influence anybody, you have to get economic influence going, and the various spaces on the board track take care of giving everybody opportunity for same.

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Superpower

Game Info

Players
2-6 Players
Time
1.5 hours
Weight
Light-Medium — 2.09/5
Year
1986
BGG Rating
4.33
BGG Rank
#29808
Min Age
12+

Frequently Asked Questions

Superpower supports 2 to 6 players.
A typical game of Superpower takes about 90 minutes.
Superpower has a complexity rating of 2.09/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Superpower is 12+.
Superpower has a rating of 4.33/10 on BoardGameGeek, based on 141 ratings. It is ranked #29808 overall.
Superpower was designed by Daniel R. McGregor, E. Bruce Hollands. It was published in 1986.