Vault Wars

Published 2015

Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars. Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players. Each Vault provides a unique experience, introducing new ways for the players to bid. No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on. Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around. Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities. Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents). The player with the most victory points after all the auctions will be the winner! Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

Vault Wars

Game Info

Players
3-5 Players
Time
45-60 min
Weight
Light-Medium — 2.09/5
Year
2015
BGG Rating
6.74
BGG Rank
#3892
Min Age
13+

Frequently Asked Questions

Vault Wars supports 3 to 5 players.
A game of Vault Wars takes between 45 and 60 minutes, depending on player count and experience.
Vault Wars has a complexity rating of 2.09/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Vault Wars is 13+. This makes it suitable for teens and adults.
Vault Wars has a rating of 6.74/10 on BoardGameGeek, based on 1,159 ratings. It is ranked #3892 overall.
Vault Wars was designed by Ben Harkins, Jonathan Gilmour. It was published in 2015.