Viceroys

Published 1986

This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map. Event cards seem to cover just about every dimension of the period. The underlying game system also offers opportunity for strategy and negotiation as well as chaos. The seagoing players, Portugal, Spain, England, France, and the Dutch, each have national differences and advantages/disadvantages. This is also true for Russia and Turkey which can colonize overland. There is also provision for general European war. Multiple scenarios are provided. Also included are rules for 1 or 2 players which permit Spain and Portugal to participate as non-players. One interesting dimension of the game is the idea that each player also has a "job" within the game, from which he occasionally earns a little income. One of them was even The Rules Lawyer, in charge of resolving any disputes! In 1992, expanded to support 8 players, including China, with the Columbus expansion kit commemorating the 500th anniversary of Columbus' initial voyage.

Viceroys

Game Info

Players
1-7 Players
Time
5 hours
Weight
Medium — 3.21/5
Year
1986
BGG Rating
6.46
BGG Rank
#12037
Min Age
12+

Frequently Asked Questions

Viceroys supports 1 to 7 players.
A typical game of Viceroys takes about 300 minutes.
Viceroys has a complexity rating of 3.21/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Viceroys is 12+.
Viceroys has a rating of 6.46/10 on BoardGameGeek, based on 183 ratings. It is ranked #12037 overall.
Viceroys was designed by Mark McLaughlin. It was published in 1986.