We Were Brothers

Published 2015

We Were Brothers is the ultimate WWII infantry warfare board game and the first cross-over wargame. The game covers thirty historical missions for U.S., Wehrmacht, British and Italian armies from the three landings theaters in Italy: Operation Husky, Operation Avalanche and Operation Shingle. We Were Brothers is a cross-over wargame because it effectively blends elements from several game categories. From the wargame it shares historical, technical and tactical accuracy. Every wargamer, from the newbie to the expert one, will be delighted with the level of detail and all the classic elements as LOS, covers, scattering, different weapons, roles, suppressive fire, opportunity fire, off-board artillery support and Clos Air Support, etc. However, the original lean game mechanics Alea Struggle System allows does not use any table, ruler or other complicate measurement method, making the game fast, deep and easy to learn, yet challenging to master. Between each scenario the random mission generator allows recreating your own historically accurate scenarios in order to complete your personal day-by-day race to Rome: you can generate your soldiers and squad, each one with his own skills and background, put them into battle and see how they evolve in terms of skills as they survive from mission to mission. The miniatures inside the box and the whole game system is in 1:72 scale. In this way, any add-on to the game in terms of sceneries, vehicles, miniatures and props can be easily purchased by any model store, such as at www.wbsgames.com Each player leads a team of four men, including one specialist, and fights against the opponent, in cooperation with other teams to form a Squad. The Combat and movement system is very lean since you don't need rulers, tables, charts as the usual wargames, yet it is very historically, technically and physically accurate to be enjoyed by hardcore wargamers. For its mechanisms, the game concentrates on suppression fire/moving and cover to cover maneuvers, simulating the real WWII tactics as well as assaulting impulse. We Were Brothers is a game system that will be enriched by the Armoured Combat expansion and other operation theaters.

Designers

Publishers

We Were Brothers

Game Info

Players
1-6 Players
Time
2-5 hours
Weight
Medium — 3.07/5
Year
2015
BGG Rating
7.35
BGG Rank
#15621
Min Age
15+

Frequently Asked Questions

We Were Brothers supports 1 to 6 players.
A game of We Were Brothers takes between 120 and 300 minutes, depending on player count and experience.
We Were Brothers has a complexity rating of 3.07/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for We Were Brothers is 15+. This makes it suitable for teens and adults.
We Were Brothers has a rating of 7.35/10 on BoardGameGeek, based on 68 ratings. It is ranked #15621 overall.
We Were Brothers was designed by Carlo Amaddeo. It was published in 2015.