Modern Battles II: Four Contemporary Conflicts

Diterbitkan 1977

The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set. The games included in this Quadrigame are: Bundeswehr - Northern Germany, late 1970's (Hypothetical) Yugoslavia - The battles for Zagreb, 1979 (Hypothetical, but eerily prescient of a civil war between the Serbs and the Croats.) Battle for Jerusalem - a fierce and bloody battle fought between Israeli and Jordanian forces during the Six Day war of 1967. DMZ - The Battle for South Korea, late 1970s (Hypothetical) The game mechanics used in this series are similar to those found in other Quadrigames. The Standard Rules are identical to those used in the first Modern Battles (Quad). In this new series the same scale is used (one mile per hex and 12 hours a turn). Units range in size from companies to brigades. Artillery units have the ability to add to the defensive strength of friendly units being attacked. Artillery has various ranges, some in excess of ten hexes. Also included (in various games) are rules for Untried units, special river conditions, other special terrain, airpower, ammuniton depletion, B-52 and B-1 bomber attacks, commandos, paratroopers, stacking, garrison units, bridge destruction, militia, artillery suppression, command control, helicopters, replacements and international cooperation. Movement is sequential and single-phased. Zones of Control are rigid, and combat is mandatory between adjacent units. The Combat Results Tables (there are two, representing different doctrines) use a differential system. The "Active Combat Results Table" is very bloody, with a large possibility of exchange and elimination, even at low odds. The other table, the "Mobile Combat Results Table" is a bloodless CRT, offering mostly retreat results. Terrain varies from flat, open plains to some of the most rugged in the world. The terrain effects on combat are taken into account by a system whereby the combat differential is actually altered (column sifts) by the terrain the defending unit occupies.

Modern Battles II: Four Contemporary Conflicts

Info Permainan

Pemain
1-2 Players
Waktu
2 hours
Bobot
Light-Medium — 2,42/5
Tahun
1977
Peringkat BGG
6,67
Usia Minimum
12+

Pertanyaan yang Sering Diajukan

Modern Battles II: Four Contemporary Conflicts supports 1 to 2 players.
A typical game of Modern Battles II: Four Contemporary Conflicts takes about 120 minutes.
Modern Battles II: Four Contemporary Conflicts has a complexity rating of 2.42/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Modern Battles II: Four Contemporary Conflicts is 12+.
Modern Battles II: Four Contemporary Conflicts has a rating of 6.67/10 on BoardGameGeek, based on 78 ratings.
Modern Battles II: Four Contemporary Conflicts was designed by Jim Dunnigan. It was published in 1977.