Objective: Tunis

Diterbitkan 1991

Objective: Tunis is the sixth game in the "Battles for North Africa" Series. Originally published in Strategy & Tactics issue #140 (February 1991). The game is an Operational level simulation of the World War II battles fought during late 1942 between Axis and Allied forces for control of Tunis. Victory by the Allies would have led to Rommel's army in Libya being trapped and the war in North Africa being shortened. The period covered starts November 11th and ends December 9th 1942. There are two shorter scenarios ("Spearhead" and "Battle for the Ports") and one that covers the whole period. The other games in the series are: Decision At Kasserine, O'Connor's Offensive, Hellfire Pass, Rommel at Bay, Patton Goes to War, and Race For Tunis. Game Scale: Turn: 12 hours Hex: 2 miles / 3.2 km Unit: Platoon to Battalion Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

Objective: Tunis

Info Permainan

Pemain
2 Players
Waktu
2 hours
Bobot
Medium — 2,87/5
Tahun
1991
Peringkat BGG
5,13
Peringkat BGG
#27853

Pertanyaan yang Sering Diajukan

Objective: Tunis is designed for exactly 2 players.
A typical game of Objective: Tunis takes about 120 minutes.
Objective: Tunis has a complexity rating of 2.87/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
Objective: Tunis has a rating of 5.13/10 on BoardGameGeek, based on 81 ratings. It is ranked #27853 overall.
Objective: Tunis was designed by Vance von Borries. It was published in 1991.