Worker Placement
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Players take turns placing tokens on action spaces to claim actions, with each space limited to one worker at a time.
378 games found
Permainan dengan mekanik ini
Vanuatu (second edition)
2016
7,52
2-5 pemain
60-90 min
3,32/5
Tokaido Collector's Edition
2015
7,61
2-5 pemain
45 min
1,94/5
Fresco: Big Box
2014
7,67
2-4 pemain
60 min
2,76/5
Lancaster: Big Box
2015
7,77
2-5 pemain
60 min
3,12/5
Dune: Imperium
2020
8,41
1-4 pemain
60-120 min
3,08/5
Brass: Birmingham
2018
8,57
2-4 pemain
60-120 min
4,35/5
Gaia Project
2017
8,35
1-4 pemain
60-150 min
4,40/5
A Feast for Odin
2016
8,16
1-4 pemain
30-120 min
3,87/5
Lost Ruins of Arnak
2020
8,08
1-4 pemain
30-120 min
2,93/5
Barrage
2019
8,14
1-4 pemain
60-120 min
4,12/5
Everdell
2018
7,99
1-4 pemain
40-80 min
2,83/5
Dominant Species
2010
7,80
2-6 pemain
120-240 min
4,04/5
Yokohama
2016
7,79
2-4 pemain
90 min
3,28/5
Kanban: Automotive Revolution
2014
7,78
2-4 pemain
90-120 min
4,35/5
Bus
1999
7,70
3-5 pemain
120 min
3,04/5
Bruxelles 1893
2013
7,59
2-5 pemain
50-125 min
3,58/5
Egizia
2009
7,38
2-4 pemain
90 min
2,83/5
Maquis
2013
7,45
1 pemain
20 min
2,19/5
Luna
2010
7,28
1-4 pemain
60-100 min
3,32/5
Prêt-à-Porter
2010
7,27
2-4 pemain
90 min
3,56/5
Pertanyaan yang Sering Diajukan
Worker placement is a mechanism where players take turns placing their limited supply of worker tokens on action spaces on the board. Each space typically allows only one worker, creating competition for the most desirable actions. Players must prioritize which actions to take and anticipate what opponents will choose.
Worker placement creates natural tension through competition for limited action spaces. It provides meaningful decisions every turn, scales well across player counts (more players = tighter competition), and is easy to understand — place a worker, take an action. This combination of simplicity and strategic depth makes it one of the most beloved mechanisms.
In worker placement, you physically place tokens on spaces and those spaces become unavailable to others. In action selection, you choose actions from a menu without necessarily blocking others. Worker placement adds the element of blocking and turn-order importance that pure action selection lacks.
Classic worker placement games include Agricola (farming theme, tight resource management), Caverna (expanded Agricola with more options), Lords of Waterdeep (accessible D&D theme), Viticulture (wine-making theme), and A Feast for Odin (Viking theme with puzzle elements).