A Fatal Attraction: The Gallipoli Campaign

2007年発売

A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. It was thought very little infantry would be needed. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.) And yet, the big naval attack had almost succeeded. The Allies would not know until after the war ended how close they had come to achieving their breakthrough on the Dardanelles. It was the first of many "what might have been" episodes, where success was just one more push, one more aggressive movement away...in contrast to many times when failure was reinforced and repeated. Gallipoli is held as something sacred by the Australians and New Zealanders... as though they own it. The British would point out that the ANZACs made up less than 10% of the overall force and suffered less than 10% of the casualties. (But you can still get into a fight in Sydney if you talk like this!) A Fatal Attraction brings this campaign of tragedy and opportunity to life. The counters represent brigades, batteries, and ships, and players have the chance to do better than their historical counterparts, while gaining a greater appreciation for the difficulties faced by both sides, including supply shortages, command/control difficulties, and random events. With A Fatal Attraction, you'll find everything you need to understand Gallipoli except the smell and the flies. Published in Against the Odds magazine #20, August 2007 Game Scale: Turn: 1 week Map: Area Unit: Infantry Regiments/Brigades, Artillery Batteries and individual ships Game Inventory: One 22" X 34" mapsheet One countersheet (280 1/2" counters) One 12 page Game Rulebook Four pages of chart & tables Complexity - Medium Solitaire suitability - Low Playing time - Up to 6 hours

デザイナー

パブリッシャー

A Fatal Attraction: The Gallipoli Campaign

ゲーム情報

プレイ人数
2 Players
時間
6 hours
重さ(複雑さ)
Medium — 2.86/5
2007
BGG評価
6.52
BGGランク
#18150
対象年齢
12+

よくある質問

A Fatal Attraction: The Gallipoli Campaign is designed for exactly 2 players.
A typical game of A Fatal Attraction: The Gallipoli Campaign takes about 360 minutes.
A Fatal Attraction: The Gallipoli Campaign has a complexity rating of 2.86/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for A Fatal Attraction: The Gallipoli Campaign is 12+.
A Fatal Attraction: The Gallipoli Campaign has a rating of 6.52/10 on BoardGameGeek, based on 67 ratings. It is ranked #18150 overall.
A Fatal Attraction: The Gallipoli Campaign was designed by Paul Rohrbaugh. It was published in 2007.