Manifest Destiny

2005年発売

Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Designed by Bill Crenshaw as the successor to the Age of Renaissance, and developed by Ken Gutermuth, Manifest Destiny combines the strategic components of earlier, longer civilization-based games with the elegance of streamlined European gaming. While reminiscent of its predecessors in some respects, it is significantly simpler and quicker to play. Designed to appeal to a wide range of gamers, Manifest Destiny combines several unique elements that require strategic balancing to succeed. Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase Progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards. Each game is unique, with no standard path to victory. The game has several elements that keep all players competitive; cards and Progressions are designed to assist lagging players. How you balance the competing opportunities will determine whether you achieve your destiny.

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デザイナー

パブリッシャー

Manifest Destiny

ゲーム情報

プレイ人数
3-5 Players
時間
3 hours
重さ(複雑さ)
Medium — 3.15/5
2005
BGG評価
6.48
BGGランク
#6348
対象年齢
12+

よくある質問

Manifest Destiny supports 3 to 5 players.
A typical game of Manifest Destiny takes about 180 minutes.
Manifest Destiny has a complexity rating of 3.15/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Manifest Destiny is 12+.
Manifest Destiny has a rating of 6.48/10 on BoardGameGeek, based on 597 ratings. It is ranked #6348 overall.
Manifest Destiny was designed by Bill Crenshaw. It was published in 2005.