Ring of Fire

1994年発売

Covers the climactic Fourth Battle for Kharkov in August 1943. The Russians are on the offensive, driving against dug-in German forces to try to take as much of the map as possible and to exit forces in a breakthrough, while the Germans must race fire brigades of panzers and infantry to plug the holes in their lines and cut off the Russian advances. Turns are one day apiece, units are division/brigade/regiments, map scale is 2km to the hex and there are two scenarios (a short 4-turn one and a longer 14-turn campaign scenario). Perhaps the most noteworthy feature are the tank combat rules, which allow adjacent armored forces to trade fire before the more traditional odds-based CRT combat phase. This favors the Germans, provided that the Russians do not bring too much armor against them at once. The other key feature are the reserve rules, which allow a player to both react to the opponent's attacks and to exploit holes punched by his units. Airpower can be used to interdict reserves - and doing so can be important to winning the game.

デザイナー

Ring of Fire

ゲーム情報

プレイ人数
1-2 Players
時間
4 hours
重さ(複雑さ)
Medium — 3.0/5
1994
BGG評価
7.50
BGGランク
#10891

よくある質問

Ring of Fire supports 1 to 2 players.
A typical game of Ring of Fire takes about 240 minutes.
Ring of Fire has a complexity rating of 3.00/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
Ring of Fire has a rating of 7.50/10 on BoardGameGeek, based on 94 ratings. It is ranked #10891 overall.
Ring of Fire was designed by John Desch. It was published in 1994.