Worker Placement
378 games found
이 메커니즘을 사용하는 게임
Vanuatu (second edition)
2016
7.52
2-5 명
60-90 min
3.32/5
Tokaido Collector's Edition
2015
7.61
2-5 명
45 min
1.94/5
Fresco: Big Box
2014
7.67
2-4 명
60 min
2.76/5
Lancaster: Big Box
2015
7.77
2-5 명
60 min
3.12/5
Dune: Imperium
2020
8.41
1-4 명
60-120 min
3.08/5
Brass: Birmingham
2018
8.57
2-4 명
60-120 min
4.35/5
Gaia Project
2017
8.35
1-4 명
60-150 min
4.40/5
A Feast for Odin
2016
8.16
1-4 명
30-120 min
3.87/5
Lost Ruins of Arnak
2020
8.08
1-4 명
30-120 min
2.93/5
Barrage
2019
8.14
1-4 명
60-120 min
4.12/5
Everdell
2018
7.99
1-4 명
40-80 min
2.83/5
Dominant Species
2010
7.80
2-6 명
120-240 min
4.04/5
Yokohama
2016
7.79
2-4 명
90 min
3.28/5
Kanban: Automotive Revolution
2014
7.78
2-4 명
90-120 min
4.35/5
Bus
1999
7.70
3-5 명
120 min
3.04/5
Bruxelles 1893
2013
7.59
2-5 명
50-125 min
3.58/5
Egizia
2009
7.38
2-4 명
90 min
2.83/5
Maquis
2013
7.45
1 명
20 min
2.19/5
Luna
2010
7.28
1-4 명
60-100 min
3.32/5
Prêt-à-Porter
2010
7.27
2-4 명
90 min
3.56/5
자주 묻는 질문
Worker placement is a mechanism where players take turns placing their limited supply of worker tokens on action spaces on the board. Each space typically allows only one worker, creating competition for the most desirable actions. Players must prioritize which actions to take and anticipate what opponents will choose.
Worker placement creates natural tension through competition for limited action spaces. It provides meaningful decisions every turn, scales well across player counts (more players = tighter competition), and is easy to understand — place a worker, take an action. This combination of simplicity and strategic depth makes it one of the most beloved mechanisms.
In worker placement, you physically place tokens on spaces and those spaces become unavailable to others. In action selection, you choose actions from a menu without necessarily blocking others. Worker placement adds the element of blocking and turn-order importance that pure action selection lacks.
Classic worker placement games include Agricola (farming theme, tight resource management), Caverna (expanded Agricola with more options), Lords of Waterdeep (accessible D&D theme), Viticulture (wine-making theme), and A Feast for Odin (Viking theme with puzzle elements).