Outpost

Publicado em 1991

Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first a new set of improvements are available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base) and the first player to reach 75 points wins. This game's mechanisms were later reused in The Scepter of Zavandor and, to a lesser extent, in Phoenicia.

Mecanicas

Outpost

Informacoes do jogo

Jogadores
2-9 Players
Tempo
2.5 hours
Peso
Medium — 3,11/5
Ano
1991
Avaliacao no BGG
6,80
Posicao no BGG
#3449
Idade minima
12+

Perguntas frequentes

Outpost supports 2 to 9 players.
A typical game of Outpost takes about 150 minutes.
Outpost has a complexity rating of 3.11/5.00 on BoardGameGeek, placing it in the 'Medium' category. It offers a good balance of depth and accessibility.
The recommended minimum age for Outpost is 12+.
Outpost has a rating of 6.80/10 on BoardGameGeek, based on 1,242 ratings. It is ranked #3449 overall.
Outpost was designed by James Hlavaty, Timothy Moore. It was published in 1991.