VeloCity

Publicado em 2010

A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal. When rolling a die to move one of your messengers you can land on three different types of fields on the board: - most fields have no special effect - some give an energy boost (a vitamin drink) - some are obstacles which require you to use a vitamin drink, or slow you down. Vitamin drinks can be played for other benefits in the game. Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move. The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon.

Categorias

Designers

VeloCity

Informacoes do jogo

Jogadores
3-7 Players
Tempo
45 min
Peso
Light-Medium — 2,0/5
Ano
2010
Avaliacao no BGG
5,72
Posicao no BGG
#21023
Idade minima
8+

Perguntas frequentes

VeloCity supports 3 to 7 players.
A typical game of VeloCity takes about 45 minutes.
VeloCity has a complexity rating of 2.00/5.00 on BoardGameGeek, placing it in the 'Medium Light' category. It offers a good balance of depth and accessibility.
The recommended minimum age for VeloCity is 8+. Younger children may enjoy it with guidance from experienced players.
VeloCity has a rating of 5.72/10 on BoardGameGeek, based on 138 ratings. It is ranked #21023 overall.
VeloCity was designed by Kevin G. Nunn. It was published in 2010.