Castle Risk

Издано в 1986 году

Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game. This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card). The game has no territory cards, and one does not get armies based on the total number of individual territories. One gets armies for regions controlled and banners in one's castle only. Each player starts with a single banner in his castle but also takes the banners of any captured castles. The cards act as die modifiers (General and Marshall), allow attacks one would not normally be able to make (Admiral), get armies at the start of a turn (Reinforcements), force temporarily non-aggression pacts (Diplomats) and look at another player's cards, discarding one in the process (Spy). The Spy card can also be used to defend against another Spy.

Авторы

Castle Risk

Информация об игре

Игроки
2-6 Players
Время
2 hours
Сложность
Light-Medium — 1,98/5
Год
1986
Рейтинг BGG
5,52
Позиция BGG
#28296
Мин. возраст
10+

Часто задаваемые вопросы

Castle Risk supports 2 to 6 players.
A typical game of Castle Risk takes about 120 minutes.
Castle Risk has a complexity rating of 1.98/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for Castle Risk is 10+. Younger children may enjoy it with guidance from experienced players.
Castle Risk has a rating of 5.52/10 on BoardGameGeek, based on 1,444 ratings. It is ranked #28296 overall.
Castle Risk was designed by Charles Phillips. It was published in 1986.