Abstract Strategy
Style712 games in this category
该分类下的游戏
Alhambra: Big Box Special Edition
2014
7.47
2-6 人
45 min
2.00/5
Qwirkle Trio
2012
7.09
2-4 人
45 min
1.25/5
Tempête sur l'Échiquier
1989
6.81
2 人
120 min
1.62/5
Playing With Pyramids
2002
7.36
2-8 人
2.31/5
Yōkaï no Mori
2013
6.89
2 人
15 min
2.27/5
New Rules for Classic Games
1992
7.46
1-4 人
2.00/5
Ingenious Challenges
2010
5.87
2-4 人
30 min
1.38/5
A Gamut of Games
1969
7.77
1-10 人
30 min
2.32/5
Patchwork
2014
8.13
2 人
15-30 min
3.85/5
Azul
2017
7.72
2-4 人
30-45 min
1.78/5
Patchwork
2014
7.58
2 人
15-30 min
1.60/5
圈套棋
2003
7.71
2 人
30-60 min
2.63/5
侍
1998
7.48
2-4 人
30-60 min
2.44/5
Through the Desert
1998
7.18
2-5 人
45 min
2.16/5
Ingenious
2004
7.10
1-4 人
45 min
1.91/5
疊套棋
2007
7.67
2 人
30-60 min
2.48/5
火山棋
2001
7.45
2 人
30 min
2.65/5
墨西哥
2002
7.24
2-4 人
90 min
2.68/5
眾塔之城
1999
7.08
2-4 人
60 min
2.85/5
角鬥士棋
2000
6.86
2-4 人
20 min
1.73/5
常见问题
Abstract strategy games have minimal or no theme, no hidden information, and no randomness. Victory depends entirely on player skill and decision-making. Classic examples include Chess, Go, and Checkers. Modern abstracts like Azul, Hive, and YINSH combine pure strategy with elegant components and faster play times.
Great modern abstracts include Azul (tile drafting mosaic), Hive (insect-themed piece placement), Santorini (3D building and Greek gods), Patchwork (two-player quilting puzzle), YINSH (part of the GIPF project), and Onitama (simplified Chess with rotating move cards).
Abstract strategy games develop pure logical thinking because there is no luck to blame and no hidden information to guess about. Every outcome results from player decisions. They build pattern recognition, spatial reasoning, and the ability to think multiple moves ahead — skills that transfer to other strategy games and real-world problem solving.