...and then, we held hands.

出版于 2015 年

...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.

出版商

...and then, we held hands.

游戏信息

玩家
2 Players
时长
30-45 min
复杂度
Light-Medium — 1.76/5
年份
2015
BGG 评分
6.00
BGG 排名
#5791
最低年龄
12+

常见问题

...and then, we held hands. is designed for exactly 2 players.
A game of ...and then, we held hands. takes between 30 and 45 minutes, depending on player count and experience.
...and then, we held hands. has a complexity rating of 1.76/5.00 on BoardGameGeek, placing it in the 'Light' category. It is very accessible and great for new gamers.
The recommended minimum age for ...and then, we held hands. is 12+.
...and then, we held hands. has a rating of 6.00/10 on BoardGameGeek, based on 2,030 ratings. It is ranked #5791 overall.
...and then, we held hands. was designed by David Chircop, Yannick Massa. It was published in 2015.